Late yesterday, Bungie finally revealed details about the upcoming Festival of the Lost event in Destiny 2, which last year was deemed “Festival of the Cost” by fans, due to its heavy focus on microtransactions.
This year, the goal seems to be “make this less terrible,” and from what we’ve heard so far, Bungie is on pace to do just that with Festival of the Lost in the Forsaken era.
Not only are the Eververse issues fixed by this point, you get event engrams from leveling, you can buy stuff with dust, etc, etc, but the event itself actually brings new gameplay elements that sound interesting, and more involved than almost anything we’ve seen from past holiday events.
Festival of the Lost will span three weeks from October 16 through November 6, and brings with it a pair of interesting activities:
The Haunted Forest
Destiny 2 players have long regarded Curse of Osiris as the game’s worst expansion, and within that bad expansion, the Infinite Forest seemed like the biggest waste of potential. While its procedurally generated platforms spawned in different shapes with different enemies, it blurred together after the first four or five runs, and has been mind-numbing after a few hundred. Diablo, this is not.
But Festival of the Lost is looking to redeem the worst part of Curse of Osiris with the “Haunted Forest,” a new, spooky version of the Forest that tasks players with getting as far as they can in 15 minutes, either solo or with a fireteam, with prizes awarded depending on how far they go. We don’t know exactly how the Forest has changed, but early screenshots seem to indicate that there are going to be bigger, tougher enemies there like Ascendant Challenge-style axe Knights and such. I am looking forward to seeing the runs of some of the game’s top players.
To me, this seems like an activity where if players like it, Bungie may want to make it permanent rather than just opening it up for a three week stretch. Granted, I don’t know how involved it’s truly going to be, but any reason to make the Infinite Forest less terrible is a good one, if you ask me.
On Halloween Eve itself, October 30, Festival of the Lost will produce an actual storyline to go alone with its other activities. If Cayde dying wasn’t enough, Master Ives has also been murdered!
Yeah I didn’t know either, but he’s the less-awful Cryptarch back from Destiny 1’s Reef social space days, and apparently he’s now been killed by someone or some thing, and we’re going to have to solve the whodunit mystery. Hopefully it was Tess and then we can publicly execute her and burn down her store.
I’m slightly confused by this description:
“This pursuit of Master Ives’ killers will take place through a quest line, which adds an additional powerful reward for you to earn each week. The hunt begins on Tuesday, October 30.”
If the hunt begins on October 30, and the event only runs through November 6, how exactly are we getting more than one powerful engram per character from it “each week”? Is this a recurring quest that’s now going to show up every week going forward? How do you re-solve a murder mystery over and over again? It feels like I’m missing something here, but I guess we’ll know soon enough.
Anyway, all of this sounds quite good, and I hope it is as good as it sounds, as I’m starting to burn out a bit on the Forsaken grind, and am ready for something new.